![]() Golem has a legendary based around like… 3% chance on his melee swings, when he has an attack rate slower than half the loading screens. Blood? objectively the only one worth using for a 15% dmg reduction, on use is pretty weak, even if you take the 50% dmg boost on him with his awful attack speed, he does less damage than a single mage hit. Bone? Taunting gets your minions killed because everything worth using taunt on hits the golem and all your minions around him. There’s nothing noteworthy about them, they have decent health when you’re specced into them, but they do no real damage. You are at this point forced to use army of the dead to recover, or just revert to level 5 gameplay strats Coupled with the inability to heal if even 1 minion dies means that once one goes down, unless you have a surplus of corpses, the rest are going down too. ![]() The healing skill, doesnt actually heal immediately, but after a cool delay thats sketchy to rely on, causing minions to die when its needed. Shadow is garbage without being a very specific build, frost can be good but relies on a legendary to work, and bone is a true reminder that the healing skill is absolute trash. ![]() ![]() Mages in general make up the bulk of summoners damage, however their projectile travel time, severe ADHD, and tendency to get stuck in other rooms, completely butchers your ability to function. Skirmishers die to a breeze and do less damage than the worst of mages, defenders are just there, reapers are like a cross between the first 2 but make corpses occasionally. Real tragedy here is how there’s nothing great about the minions. ![]()
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